The “average gamer” and games development? [Starts 1:30] Is the so called “average gamer” still the focus of games development by studios?
Simultaneous Release [Starts 20:11] Is it time that the movie indusrty embraced the concept of cross platform simulatanous release?
Pre-Order versus Game of the Year Edition [Starts 37:19] Does the games community live on either ends of this binary spectrum?
Theme (Quick Thinking) by Neil Cross. Voiceover by Eric Holloway.